NAJEMWEHBE/unreal-ai-connection
🔌 MCP ServerNAJEMWEHBE
Control Unreal Engine 5.7 directly from any MCP client using a high-performance local TCP bridge.
The unreal-ai-connection project represents a significant leap in game engine automation. It functions as a bridge that allows any Model Context Protocol (MCP) client to interact directly with the Unreal Engine 5.7 editor. The architecture consists of a high-performance native C++ plugin that interfaces with the engine's core, coupled with a thin Python bridge that handles communication over a local TCP socket. This design ensures minimal overhead, achieving round-trip times of approximately 50ms, which is critical for responsive AI-driven development. The toolset is extensive, offering 105 distinct editor-automation commands—72 implemented natively in C++ and 33 through the bridge. This allows for complex operations such as asset manipulation, scene management, and automated editor tasks that were previously difficult to script from external AI agents. With 498 automated tests ensuring stability and an MIT open-source license, this project is built for production-grade integration, enabling developers to build sophisticated AI-powered pipelines for game design, architectural visualization, and virtual production.
💡Highlights
- ├─105 editor-automation tools
- ├─Sub-50ms round-trip latency
- └─Native C++ and Python bridge
🎯For
- ├─Game Developers
- ├─AI Engineers
- └─Technical Artists